We haven't talked about any UMS since we moved the blog, so we're going to plug one of the most popular maps on Battle.net right now: Desert Strike.
It's a classic tug of war map which focuses on the classic concept of using a worker to build spawning structures which in turn spawn creeps at regular timed intervals. This allows the players to create a constant flow of troops while choosing to focus on economy, tech, or unit upgrades . You can compose an army of your liking, and choose to either counter or out-mass your opponents.The map also plays on some new original abilities which allow you to add additional offensive or defensive measures (as seen in the video). Also following suit with many other tug of war maps, the author (squarelycircle) adds his unique version of sudden death which pits a final wave of each team's army composition against each other should the game reach a point where the critical mass of units causes far too much lag. Feel free to try it out.
I'll also toss out a blog question related to the topic for today:
What's your favorite UMS map that you've played since the release of Starcraft 2? Let me know in the comments.