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Tuesday, August 31, 2010

Desert Strike

We haven't talked about any UMS since we moved the blog, so we're going to plug one of the most popular maps on Battle.net right now: Desert Strike.


It's a classic tug of war map which focuses on the classic concept of using a worker to build spawning structures which in turn spawn creeps at regular timed intervals. This allows the players to create a constant flow of troops while choosing to focus on economy, tech, or unit upgrades . You can compose an army of your liking, and choose to either counter or out-mass your opponents.The map also plays on some new original abilities which allow you to add additional offensive or defensive measures (as seen in the video). Also following suit with many other tug of war maps, the author (squarelycircle) adds his unique version of sudden death which pits a final wave of each team's army composition against each other should the game reach a point where the critical mass of units causes far too much lag. Feel free to try it out.

I'll also toss out a blog question related to the topic for today:

What's your favorite UMS map that you've played since the release of Starcraft 2? Let me know in the comments.


20 comments:

  1. Looks interesting. I'll have to try it out with some friends.

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  2. The idea of a final wave of enemies coming down upon you sounds brilliant.

    AS is the fact that it counters lag (from what I can gather). Sounds interesting.

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  3. This is something else

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  4. I've been putting off trying this out. That needs to be rectified.

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  5. I have seen a great deal of truly awesome mods coming out for SC2. I wonder if anyone is trying to make a Dune mod yet.

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  6. Never was into MMORPGs and what not. Looks sick though.

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  7. looks awesome dude. Wish I could afford SC2

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  8. Yeah, Desert Strike is awesome! It was pretty lame for a while when the Sudden Death mode was the "random" nukes, that almost exclusively hit the south base. Oh well, it's been fixed now =)

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  9. " This allows the players to create a constant flow of troops while choosing to focus on economy, tech, or unit upgrades ."
    Thats what i like most about this tug of war map.

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  10. Haha, sweetness. And, hmm, I dunno...

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  11. Interesting post, thanks for the info. I really enjoyed reading this, and will be checking your Blog daily!

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  12. i still prefer sc1.. i guess it just requires more skill

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  13. I have to agree SC1 was better :)

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  14. One of the few good UMS maps out now.

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  15. can you make a post on raising your APM?

    either way showing my support!

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  16. I like the 1v1 map with the smoke in the back of every base. I like to medivac in 4-5 ghosts, and nuke the hell out of the base, switching out ghosts when energy gets low, keeping my medivac right outside of the actual land.

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